Byproduct by_himself


j’ai découvert les morceaux du mr via scenesat radio il y a déjà plusieurs années puis j ai passé pas mal de temps sur son bandcamp à écouter ses albums…. et j ai aimé cette plongée dans son monde musicale , mélange de chiptune , d ambiance de jeux vidéos , d esprit Demoscene… si vous ne connaissez pas encore , écoutez , puis si l envie vous prend , lisez le ; )

V.O Version

– First of all, where does your nickname « Byproduct » come from?

Where does my music come from? Where does any music come from? The name reflects this funny little question.

Humans first became intelligent to survive: to get their societies working, to use tools, things like that. But at some point our thoughts allowed us to do all sorts of crazy things that didn’t involve survival anymore. Crazy things like music, for example.

How did that happen? Is music some strange by-product of evolution that just appears when living things become more conscious? Who knows – but that’s what I was wondering about when I needed a name for my music things.



– Everything has a beginning. When and how were you born as a musician?
I started playing the classical guitar when I was 6. You can thank my parents for that; they just wanted me to have an opportunity to play something, and told me to choose an instrument. To a 6-year-old me, the guitar must’ve felt a more fun thing to play than some of the other instruments.

The guitar lessons made me understand music, but I started making things of my own much later, when I somehow got Fast Tracker II on the PC. A few years after that I moved on to Jeskola Buzz and FL Studio, and the first Byproduct tracks were made with those two.


– How did you first spread your music?
For a long time I didn’t. The tracks were something to just have fun with and maybe send to a friend on IRC or on a disk. At some point the internet started being more of an everyday thing, and I started posting music to some Finnish forums, mainly and

– Can you give us 3 movies or books that deeply impress/inspire you?
I’m a bit of a sci-fi/fantasy geek, so the first things to come to mind are movies like the Matrix, Terminator II or Man from Earth. As for books, Tolkien has no contest.

When it comes to music, though, games and demos inspire me more than movies or books.


– video games’ plateform you played with?
We had a PC at home, and after school I’d also play with friends’ Amigas or (S)NES consoles. They had cooler games! Dad also had a c64 at home at some point. I was too young to remember the c64, but perhaps I could’ve picked up some unconscious liking for the SID sound from there.


– Some old demos you liked?
I’m going to lose all my scene points for this, but I wasn’t really aware of the demoscene until sometime in the 2000s! So they weren’t really an influence when I was growing up.


– You made a remix of 2nd Reality (by Purple Motion of Future Crew), why this one in particular?
I remix songs when I get an idea on some element of the track that I want to try out. 2nd Reality has some great melodies, and being such a classic, it of course gets played a lot, year after another. And when you hear something a million times, no wonder you start to get ideas at some point.

Also, being such an essential demoscene song and a long-time favourite for a lot of people, I thought making a half-assed remix out it would be kind of shameful – so I felt some extra pressure there and put lots and lots of hours into that one. I think it turned out alright at the time, but of course anything I made so long ago (2008) sounds awfully dated to me now.


– How did you get in touch with people for SceneSat vol1?
I already knew some of the SceneSat staffers when they were planning the album vol 1 and the official launch of the station, so it was just logical to contribute in it. I can’t remember the moment I originally met them, but it must’ve been at some demoparty in 2007 or 2008. They were starting out their whole demoscene radio operation, and I liked the idea of doing radio shows and other content with them.


– Did you make music for PC demo crews?
The only demo soundtrack I’ve made is « Old is not Dead », and that was in 2012. I’ve made a bunch of tracks for music compos though!


– Yours best memories from live sessions?
Live gigs can be memorable in many ways! One is obviously when you get a dancefloor full of people just enjoying and appreciating the tunes you worked hard for, that’s always great. Something like this for example: . It’s also awesome when the party has some sweet tech and everything just goes smoothly – Alternative Party ’09 comes to mind for that. And the first time I got to play outside Finland felt like an exciting milestone too, that’s Evoke 2010. But lots of good times have been had, and I can’t list them all!



– What are you main hobbies when you don’t do musics?
I play lots of videogames. I also do some sportsing, in moderation (lately wallclimbing and discgolf), watch the occasional good movie or tv series, and I like to travel once or twice a year.


– What music tools are you actually using to make tracks?
Presently, FL Studio 12 and the essential Image-Line plugins. Also some effect plugins from Melda, a few free VST’s, and QuadraSID for the c64 sounds. I nowadays don’t have a huge library of software because I’ve found what works for me, and I like to keep everything legit and updated. No more pirated stuff for me!

As for hardware, right now I’m working with Genelec M040 speakers, Beyerdynamic DT990 headphones and Focusrite Saffire 6 soundcard, basic keyboard and EQ for the room, and sometimes I plug in the guitar. In other words, the actual music making is all software for me.


– Do you rip samples or only generate them by yourself and appropriate tools?
I have a couple of sample libraries, stuff from places like Freesound, and I might’ve used a thing or two from a videogame or two. Most of the time I sample drums and some single sound effects, and generate everything else with synths.


– What about you and keygen music?
I just love the chiptunes. After listening to a lot of them at work etc, I decided that I want to make proper mixtapes out of them. That was tons of work! I listened through the entire keygen jukebox, compiled and mixed the tracks, and then lightly remastered each of the tunes individually so they’d sound a little better. It was all worth it though. I’ve made three of these mixes and that’s all there’s going to be, at least for now.


– Are you interested, as a musician, by trance/dance/electro scene?
I did to go to raves a lot in my twenties, and took part in organising a bunch of raves and other electronic music events here in Finland. I guess I don’t do it that often anymore, but I still enjoy the occasional good rave, and I’m looking forward to a festival or two in the summer.

As for performing, I’ve played a few DJ and live gigs, and will hopefully do so in the future too, but I’ve never aimed to become a famous DJ or something like that in the industry. Producing is more to my liking.


– How is the audience of the demoscene compared to the usual electro/dance listeners?
In my experience, people in the electronic music scene are more eager to get the dancefloor going, while the demoscene audience appreciates skill more, and may even watch what the guy behind the decks is doing besides just keeping the party on. But this is of course a just a very broad generalisation, so here’s a clip of people partying to the Breakpoint 2010 invitation tune. Just so you wouldn’t take my words too seriously here.


– Demoscene musicians that make good stuff?
Here’s a boring answer for you: there are too many for me to choose favourites from. If you check out any demoparty compo winners, or soundtracks of the better demos, there’s just tons and tons of excellent music coming out all the time, so it’s really hard to name just a few.


– Top 5 PC demos
I can’t judge the top 5 demos of all time, but I can mention some that totally dropped my jaw when I was watching them live at the party at the time:

ASD – Lifeforce (Assembly 2007)
Portal Process & TBC – Nucleophile (4k @ Assembly 2008)
Farbrausch – Rove (Breakpoint 2010)
HBC – Highway 4k (Assembly 2013)
ASD – Monolith (Assembly 2015)


– Video games musicians you find brilliant?
Alexander Brandon (Deus Ex, Unreal, Tyrian etc.)
Frank Klepacki (Command & Conquer 1 + Red Alert 1)
Olof Gustafsson (Pinball Fantasies/Dreams/Illusions)
Sonic Mayhem (Quake 3)

These games had some excellent music that I kept on listening long after I was done with the games themselves.


– Do you work (or did you) on music for video games?
You’ll find my music in a few games, but most of the time it’s people licensing tracks that already exist. Mostly indie, but there’s also one track in Quantum Break.

So if you mean if I’ve actually designed music for a game, no. At least not for a game that made it to release. That would be cool to do one day.


– What are your next projects?
Two more full tracks and lots of editing work to do to get a new album out. It’s about time as the previous one is from 2011. I also have something in the works for Assembly 2016 – still two months to that but at least I’m well ahead of time for once. A mixtape for Lucky Lotus Online Music Festival in June, and two tapes for SceneSat radio later in the summer/autumn. I plan to keep busy in the summer!

But the next couple of weeks I need to focus on a few final edits to my thesis in translation studies, and finally graduate from the university. That’s been in the making for way too long too. Once I’ve officially done with the studies, it’ll leave some more free time for music making. It may give my productivity a boost, and I’m really looking forward to that!